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[IP] Multimedia Monster




-------- Original Message --------
Subject: Multimedia Monster
Date: Sun, 5 Mar 2006 16:32:56 -0500
From: Monty Solomon <monty@xxxxxxxxxx>
To: undisclosed-recipient:;


Winner: Multimedia Monster
By: Samuel K. Moore

IEEE Spectrum
January 2006

Cell's nine processors make it a supercomputer on a chip

We're flying at about Mach 1.5 around Mount Saint Helens, in
Washington state. IBM Corp. senior programmer Barry L. Minor is at
the controls, rocketing us over the crater and then down to the lake
at its base to skim over the tree trunks that have been floating
there since the volcano exploded over 25 years ago. The flight is
exhilarating, even though it's just a simulation projected on a
widescreen monitor in a cluttered testing lab.

Then, at the flick of a switch, Minor turns the simulation over from
his new Cell processor to a dual-processor Apple Power Mac G5, and
the scenery freezes. The G5 almost audibly groans under the burden,
though it's no slouch. In fact, it's currently the top of the line
for PCs. But Cell is something different entirely. It's a bet on what
consumers will do with data and how best to suit microprocessors to
the task-and it's really, really fast. Cell, which is shorthand for
Cell Broadband Engine Architecture, is a US $400 million joint effort
of IBM, Sony, and Toshiba. It was originally conceived as the
microprocessor to power Sony's third-generation game console,
PlayStation 3, to be released this spring, but it is expected to find
a home in lots of other broadband-connected consumer items and in
servers too.

Executives at Sony Corp., in Tokyo, wanted more than just an
incremental improvement over PlayStation 2's processor, the Emotion
Engine. What they got was a 36-fold acceleration, to a whopping 192
billion floating-point operations per second (192 gigaflops). Because
Cell is a combination of general-purpose and multimedia processors,
it defies an exact comparison with other upcoming chips, but it's
thought to be more powerful than the chips driving competing game
systems.

Cell can calculate at such blazing speed, in part, because it's made
up of nine processors on a single chip of silicon, optimized for the
kind of real-time calculations needed in today's broadband,
media-rich environment. A specially designed 300-gigabit-per-second
bus knits the processors into a single machine, and interface
technology from Rambus Inc., Los Altos, Calif., gives it fast access
to memory and other off-chip systems.

So far, microprocessor watchers have been impressed with what they've
seen of Cell. "To bring huge parallel processing onto a single chip
in a clean and efficient way is a real accomplishment," says Ruby B.
Lee, a professor of electrical engineering at Princeton University
and an IEEE Fellow.

...

http://www.spectrum.ieee.org/jan06/2609


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