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[IP] Controlling Digital Cloth AND ACCESS TO THE TALK (DJF) * 4:15PM, Wed May 12, 2004 in Gates B03



I second Jim's comments


Delivered-To: dfarber+@xxxxxxxxxxxxxxxxxx
X-Sender: jwarren@xxxxxxxxxxxxx
Date: Sat, 8 May 2004 10:22:06 -0700
To: allison@xxxxxxxxxxxx
From: Jim Warren <jwarren@xxxxxxxx>
Subject: Re: [CSL Colloq] Controlling Digital Cloth * 4:15PM, Wed May 12,
 2004 in Gates B03

Hey Dennis! --

Thanks for keeping me on the EE380 announcement list.

However ... I'm surprised -- and almost "appalled" -- that you would give in to such an outrageous repression of the access to and openness of this "covert" presentation ... in a long-standing forum that is SUPPOSED to represent the BEST in open discourse and academic freedom.

SURELY what this guy has to say is not SO stellar, unique and invaluable, that it justifies dumping those laudable academic -- ACADEMIC! -- principles, and cowtowing to the evergrowing excesses of "intellectual property"!

It's even more appalling, assuming that you have non-local EE380 *students*, ENROLLED to take it as a telecourse!

Other'n that, hope allz well with you 'n' yours.  :-)

--jim


At 9:03 PM -0700 5/7/04, allison@xxxxxxxxxxxx wrote:
              COMPUTER SYSTEMS LABORATORY COLLOQUIUM
                 4:15PM, Wednesday, May 12, 2004
       NEC Auditorium, Gates Computer Science Building B03
                   http://ee380.stanford.edu[1]

DUE TO COPYRIGHT RESTRICTIONS THE LIVE EE380 COLLOQUIUM TALK FOR MAY 12,
2004 WILL NOT BROADCAST OR WEBCAST.  IF YOU WANT TO HEAR Ari Rapkin's
TALK YOU *MUST* ATTEND THE COLLOQUIUM LIVE.  IN LIEU OF THE LIVE TALK,
FOR THOSE WHO CAN NOT OR CHOOSE NOT TO ATTEND IN PERSON, WE WILL BORADCAST
AND WEBCAST A TALK BY STEVE MANN, ORIGINALLY GIVEN ON JUNE 5TH, 2002.
THE ABSTRACT FOR STEVE MANN'S TALK IS APPENDED BELOW.

Topic:    Controlling Digital Cloth

Speaker:  Ari Rapkin
          Industrial Light + Magic

About the talk:

Over the last few years, cloth simulation has become a major tool
for creating believable visual effects. Computer generated
characters wear complex clothing, sports arenas are draped with
banners and flags, and non-cloth items like hair, wings, and
plastic bags can be simulated with the same numerical methods.
The physics behind these simulations is improving every year, and
it's possible to achieve superb fidelity. However, when making a
...





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