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[IP] Gamer wins back virtual booty in court battle




Delivered-To: dfarber+@xxxxxxxxxxxxxxxxxx
Date: Thu, 08 Jan 2004 15:28:31 -0300
From: Claudio Gutierrez <cgutierrez@xxxxxxxxxxxxxx>
Subject: Re: [IP] : Gamer wins back virtual booty in court battle
To: dave@xxxxxxxxxx

the rest of the story about the chinese gamer shed light about how the virtual worlds are affecting the *real* world:

"But the case is just another example of how the line between online games and the real world have begun to blur. Some gamers already trade game goods and characters for real money through online auction sites like eBay."

And from an article written by Paul Tyrrell from Financial Times

"It is the rise of internet auction sites that has enabled MMOG [massively multiplayer online game] players to sell imaginary items to one another, on the understanding they will be exchanged by one another's avatars within the game. On eBay, for example, a special category has been set up to deal with these goods which now has a weekly turnover of more than 28,000 trades, with a total value of more than $500,000 (£282,000).

Typical items for sale include spells (from about $5), property (up to several hundred dollars for a house or castle, depending on size and location) and avatars themselves, which are proving the most valuable commodities. This month a rare "Jedi knight" in the Star Wars Galaxies game sold on eBay for $1,900.

The currency used in the games is also being traded. On December 6 a block of 100,000 Norrathian Platinum Pieces (the currency used in the EverQuest online game) was sold on eBay for $65, implying an exchange rate of just over 1,538 to the dollar.

There are even reports of real-world companies being set up to trade in imaginary goods. One such company claims to have more than 50 full-time employees in the US and Hong Kong.

Of course, as soon as an imaginary item is given a value in the real world, it can potentially be protected by real-world laws."

Claudio Gutiérrez


On 08/01/2004 12:33, Dave Farber wrote:

-----Original Message-----
From: Denise Caruso <denise@xxxxxxxxxx>
Date: Thu, 08 Jan 2004 06:21:30 To:farber@xxxxxxxxxxxxxxxxx
Subject: Fwd: Gamer wins back virtual booty in court battle
Dear Dave,

I thought this might be of interest to IP'ers.

Denise


http://www.newscientist.com/news/news.jsp?id=ns99994510


A court in China has ordered an online computer games company to return virtual belongings to a player whose account was hacked and looted.

The Chaoyang District People's Court in Beijing ruled last Thursday that the company must return the player's virtual stash because it had allowed the theft to take place in the first place.

Li Hongchen, 24, spent two years and more than 10,000 yuan ($1,210), amassing a cache of virtual money and weapons in the online game Hongyue, or Red Moon.

In February, however, Hongchen found his belongings had been pilfered by a hacker who gained access through the game's central servers. The software firm behind the game, Beijing Arctic Ice Technology Development, responded that his possessions had no real world value and represented only piles of data. Hongchen took the company to court requesting 10,000 yuan in compensation.

I exchanged the equipment with my labour, time, wisdom and money, and of course they are my belongings, Hongchen told the Chinese news site Xinhuanet.

[snip]


--
Claudio Gutiérrez
Business Improvement Ltda.
http://www.improvement.cl



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