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Re[2]: Unexploitable buffer-overflow in the logging function of the Unreal engine



Dear rickmccl@xxxxxxxxx,

Thanks, it's really useful. Only small correction:

sc config beep start= disabled

--Wednesday, August 29, 2007, 6:48:35 PM, you wrote to 
bugtraq@xxxxxxxxxxxxxxxxx:

rgc> perhaps disabling the BEEP driver with "NET STOP BEEP" and or
rgc> "SC DISABLE BEEP" will mitigate the freezeups due to ASCII 0x07
rgc> printing.


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