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RealNetworks RealPlayer/RealOne Player/Helix Player Remote Heap Overflow






        RealNetworks RealPlayer/RealOne Player/Helix Player Remote Heap         
        Overflow
        by Piotr Bania <bania.piotr@xxxxxxxxx>
        http://pb.specialised.info

        Original location:              
        http://pb.specialised.info/all/adv/real-ram-adv.txt
        

        Severity:               Critical - Remote code execution.

        Software affected:      (WINDOWS)
                                RealPlayer 10.5 (6.0.12.1040 - 1059)
                                RealPlayer 10
                                RealOne Player v2
                                RealOne Player v1
                                RealPlayer 8
                                RealPlayer Enterprise

                                (MAC)
                                Mac RealPlayer 10 (10.0.0.305 - 331)
                                Mac RealOne Player

                                (LINUX)
                                Linux RealPlayer 10 (10.0.0 - 3)
                                Helix Player (10.0.0 - 3)




        
        I.  BACKGROUND

        Real*Player* is surely one of the most popular media players
        nowadays  with over a 200 million of users worldwide.

        II. DESCRIPTION

        The problem exists when RealPlayer parses special crafted .ram
        file. Normaly .ram file looks like that:

        --CUT--
        http://www.host.com/media/getmetafile.ram?pinfo=fid:2663610| \
        bw:MULTI|mt:ro|mft:metafile|cr:1|refsite:276
        --CUT--

        this causes RealPlayer to contact "www.host.com" and try to
        download and play selected clip. The problem exists when host
        string is too long, like here:

        --CUT--
        http://www.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.ABC.<...>.     \
        .org/media/getmetafile.ram?pinfo=fid:2663610|bw:MULTI|mt:ro| \
        mft:metafile|cr:1|refsite:276
        --CUT--

        While parsing such crafted .ram file heap memory is being
        corrupted at multiple locations, for example:

        FIRST HEAP CORRUPTION:

        ----// SNIP SNIP //--------------------------------------------
        (MODULE PNEN3260)
        01053089   76 0D            JBE SHORT pnen3260.01053098
        0105308B   8B53 15          MOV EDX,DWORD PTR DS:[EBX+15]
        0105308E   890496           MOV DWORD PTR DS:[ESI+EDX*4],EAX<---
        01053091   8B43 15          MOV EAX,DWORD PTR DS:[EBX+15]
        01053094   40               INC EAX
        01053095   8943 15          MOV DWORD PTR DS:[EBX+15],EAX
        ----// SNIP SNIP //--------------------------------------------

        THE FINAL HEAP OVERWRITE:

        ----// SNIP SNIP //---------------------------------------------
        (MODULE PNCRT - PNCRT!strncpy+0x8b)
        60A2FA59   8917             MOV DWORD PTR DS:[EDI],EDX
        60A2FA5B   83C7 04          ADD EDI,4
        60A2FA5E   49               DEC ECX
        60A2FA5F  ^74 AF            JE SHORT PNCRT.60A2FA10
        ----// SNIP SNIP //---------------------------------------------

        
        In the following code EDI points to heap location, and EDX
        contains read   bytes. Instruction at 60A2Fa59 writes value of
        EDX register into the   location where EDI points (heap memory),
        this causes a heap memory corruption.


        III. IMPACT

        Successful exploitation may allow the attacker to run arbitrary
        code in context of user running RealPlayer.

        IV.  VENDOR RESPONSE

        I would like to acknowledge the cooperation and responsiveness
of the people at RealNetworks. Security patches are available at http://www.real.com.



best regards,
Piotr Bania

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